| bobsort | posted: Thu Oct 26, 2006 6:45 pm | |
Member since: 2006-10-15 Posts: 2
| Hi Quaxi
You have to nodes named 2D Array in Index Lists. I noticed they are only used in NeighbourHood and Lot packages. I did an small design work on simc1ty 40000 and found they are Terrain Geometry you already may remaned them in SimPe.NET2 (I don't have .NET2), I'm describing them here:
0xABCB5DA4 is Neighborhood Terrain Geometry 0x6B943B43 is Lot Terrain Geometry
If you did not added them to index translation, could you please confirm that they are correct?
Bob |
| quaxi | posted: Sat Oct 28, 2006 8:53 am | |
Member since: 2006-04-28 Posts: 3154
| Thanks alot!! |
| jordi | posted: Mon Oct 30, 2006 2:11 am | |
Member since: 2006-01-31 Posts: 24
| Among the same lines, UNK 0xCC2A6A34 is the Sim Creation Index, which stores the last used NID number. Resetting this causes the game to begin using up unused numbers again. Found by Pescado: "Deleted 2: Electric Boogaloo!" |
| atavera | posted: Mon Oct 30, 2006 6:52 am | |
Member since: 2005-03-07 Posts: 83
| UNK:0xD1954460 is the pet body options(Should use CPF viewer) UNK:0x7181C501 should use XML wrapper(Not sure on what you could call it, but the one I saw had to do with the unlockable pet options)
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| quaxi | posted: Mon Oct 30, 2006 8:24 am | |
Member since: 2006-04-28 Posts: 3154
| Thanks! I will implement this in the next Version. |