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Developers > New Names for UNK or Named Index Nodes
bobsortLink to postposted: Thu Oct 26, 2006 6:45 pm
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 2006-10-15
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Hi Quaxi

You have to nodes named 2D Array in Index Lists.
I noticed they are only used in NeighbourHood and Lot packages.
I did an small design work on simc1ty 40000 and found they are Terrain Geometry
you already may remaned them in SimPe.NET2 (I don't have .NET2),
I'm describing them here:

0xABCB5DA4 is Neighborhood Terrain Geometry
0x6B943B43 is Lot Terrain Geometry

If you did not added them to index translation, could you please confirm that they are correct?

Bob
quaxiLink to postposted: Sat Oct 28, 2006 8:53 am
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 2006-04-28
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Thanks alot!!
jordiLink to postposted: Mon Oct 30, 2006 2:11 am

Member since:
 2006-01-31
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 24
Among the same lines,

UNK 0xCC2A6A34 is the Sim Creation Index, which stores the last used NID number.
Resetting this causes the game to begin using up unused numbers again.

Found by Pescado: "Deleted 2: Electric Boogaloo!"
ataveraLink to postposted: Mon Oct 30, 2006 6:52 am
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 2005-03-07
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UNK:0xD1954460 is the pet body options(Should use CPF viewer)
UNK:0x7181C501 should use XML wrapper(Not sure on what you could call it, but the one I saw had to do with the unlockable pet options)
quaxiLink to postposted: Mon Oct 30, 2006 8:24 am
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Thanks! I will implement this in the next Version.


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