| PumpkinPie | posted: Tue Mar 16, 2010 7:51 pm | |
Member since: 2010-03-16 Posts: 1
| Why cant I register an account in the GUID database? |
| Ghost | posted: Wed Mar 17, 2010 12:50 am | |
Member since: 2006-03-19 Posts: 775
| Because with Sims 3 out this site is virtually dead, and there aren't as many new creators for Sims 2 turning up. If you modify your new creations with a random number and warn downloaders that you used a hashed GUID, you are not likely to conflict with another item. |
| SaintIves1368 | posted: Mon May 31, 2010 8:06 pm | |
Member since: 2010-05-31 From: Virginia, United
States Posts: 1
| I just came back to Sims2 after an extended break and wanted to try my hand at creating but also cannot register with the GUID database. Would you happen to know if regestration will be re-established or is the closure a permanent thing? |
| Ghost | posted: Fri Jun 04, 2010 6:48 am | |
Member since: 2006-03-19 Posts: 775
| As far as I know, it's probably permanent unless Quaxi returns. Since he left before Sims 2 was finished, that doesn't seem likely. |
| xptl297 | posted: Tue Jun 29, 2010 11:18 am | |
Member since: 2005-03-10 Posts: 80
| Hi Ghost! Once it is not possible to get new guids, is it possible to know if a GUID sequence was not taken by other creators? I mean I have about 6000 objects developed and, as they were only in test, I used the whole sequence of guids that were registered by XPTL297. The sequences were: 0x002AE900 - 9FF 0x003BD500 - 5FF Then I continued from the last numbers from last sequence. This means: 0x003bd5FF - 9FF Up now I never downloaded anything that coincide with those GUID numbers, so I suppose they were never taken. Is it possible to confirm this? Thank you. |
| Inge Jones | posted: Wed Jun 30, 2010 8:45 pm | |
Member since: 2005-03-06 Posts: 1897
| You should NOT do that. If you can't get a new GUID block you should make random numbers using hashing - rejecting any that fall within the range covered by the database. If everyone decided to do what you did there would be LOADS of clashes. |
| Sophie-David | posted: Fri Jul 23, 2010 6:47 am | |
Member since: 2007-12-31 Posts: 30
| The information in this thread doesn't seem to quite add up. By mistake I logged on with an incorrect username on May 1, 2010 and was given a new GUID range, as posted here: http://simpeforum.ambertation.de/sims2/Please-Delete-Mistaken-Username Yet PumpkinPie wasn't able to register an account back in March 16, 2010. I don't know what the difference would be between us, but maybe for whatever reason some names are accepted and others not? The incorrect but successful username that I used was "SophieDavid". I really hope the community doesn't end up having to depend on randomness to avoid object conflicts. |
| Ghost | posted: Fri Jul 23, 2010 11:14 pm | |
Member since: 2006-03-19 Posts: 775
| I wonder if the ones who already have a block are the ones who can register another block, while the others can't get in? Or possibly it was down that day? At any rate, the only one who can manage it is long gone. |
| angieshade | posted: Mon Aug 16, 2010 9:26 pm | |
Member since: 2010-08-16 Posts: 2
| "If you can't get a new GUID block you should make random numbers using hashing - rejecting any that fall within the range covered by the database." Okay, so how is this done? I tried searching "guid generator" and the like, but the numbers I got looked nothing like the ones used by SimPE. I googled "guid hash" and the like and got nothing at all useful. |
| Ghost | posted: Thu Aug 26, 2010 4:56 pm | |
Member since: 2006-03-19 Posts: 775
| Google "Random Number Generator" + "Hexadecimal" If the result isn't already the right length, you can put two numbers together or subtract a few digits from the end of the result to get the right length. |