| SimPE Tutorials > Mini-Tutorial: Batch-fix Custom Objects to make them placeable | ||
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Member since: 2005-03-07 From: Italy Posts: 380 | Mini-Tutorial: Batch-fix Custom Objects to make them *placeable on OFB shelves* (Read additional hints and info on post #2) WHAT YOU NEED SimPE v.056 or newer. PURPOSE OF THIS TUTORIAL If you have Open for Business, you may have noticed that custom objects can't be placed on Maxis' business shelves; this is because the custom objects don't contain any information about their physical size, and this information is needed for the game to properly place the objects on the shelves. All the custom objects in the Downloads folder, therefore, must be "fixed", in order to provide the missing information. (Read the technical explanation on post #2). BATCH-FIXING PROCEDURE
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Member since: 2005-03-07 From: Italy Posts: 380 | Additional Info and Frequently Asked Questions WHICH "SIZE" TO CHOOSE? BIG, MEDIUM OR SMALL? WHAT HAPPENS IF YOU CHOOSE A "WRONG" SIZE? Obviously, you *have* the possibility to set the size of the objects one by one, choosing the most suitable size for that particular object (you can understand what each object is, by reading its filename on the first column, or by selecting it and clicking "Open" in the bottom-right corner). But if you have many downloaded objects to fix, it would take too long. Therefore, you'll probably find more convenient to provide the same setting for all the objects, taking the "risk" that som objects will get a "wrong" setting, compared to their real size. The consequences are not harmful, anyway: basically, some objects may show an inproper placing on the business shelves.
BATCH-FIXING ALL THE CUSTOM OBJECTS IN THE DOWNLOADS FOLDER WILL FINALLY SOLVE THE ISSUE CONCERNING THE "RESTOCK SIGN" BEING MISPLACED? It will greatly help, yes; but from the reports I've recieved by many users, I guess that there is a bug in the game that can't be solved that easily; therefore, every now and then, you still will see your restock signs being "teleported" at one corner of your lot. AFTER HAVING FIXED MY DOWNLOADS, MAY I STOP USING NUMENOR'S HACKS? Yes :) You don't need it any more. If, while playing, you notice that a particular object (perhaps a recently downloaded one) can't be placed on the OFB shelves, run this tutorial again. TECHNICAL EXPLANATION OF THIS "FIX" Maxis started to use a previously unused data field in the Object Data: the data field 0x004F [Unused - Shadow Brightness (Sims1)]. I've noticed that almost all the existing objects, before OFB, had this field set to 0x96 (very few had a value of 0x64); while in OFB the objects have a value of 0x2 (small objects), 0x1 (medium objects) and 0x00 (large objects). The Scanner, when used as explained above, writes in the data field 0x004F the value corresponding to the selected "size" | |
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