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Wizards of SimPE & SimPE Bugs > 48C and NL objects issue
MCarrLink to postposted: Sun Sep 25, 2005 4:54 am

Member since:
 2005-09-24
From:
 Dallas, TX, USA
Posts:
 3
Hi, just installed the latest Simpe and went about trying to mod one of the cars mesh. The last stable version I used was 35B and it worked flawlessly for new objects using the old meshtool. I used the Milkshape ASCII TX export and all went well with the editing, but on import got an error and it wouldn't import. I then attempted to import the default back in and got an error about to many faces (I hope that isn't a permanent feature and is there a way to disable it!)

I was able to mod and import as an OBJ and it showed fine in the game, but obviously you lose all the animation in OBJ format.

I know it says on the frontpage that it is still being tested with NL, so I thought I would post my findings in the hope that a fix will come out soon.

BTW thanks for the classic interface option, I am used to it and the newer one uses to many resources, especially when you have Simpe, 3DSMax, Milkshape, PSD and a couple of internet windows all open at the same time.

I also prefer the undocked OW window.

Thanks, Michael


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