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Wizards of SimPE & SimPE Bugs > Corrupt neighborhood memory?
cybersquirtLink to postposted: Thu Oct 13, 2005 3:36 pm
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(edited)

I'm not sure if this is a bug, but let's see if I can make this intelligible enough regardless:

I'm running XP, I'm up to Nightlife; I'm using SimPE alpha 0.48.2087.35611
After backing up Neighborhood 3 (Veronaville), I cleaned it of all "unattached townies" - the game generated NPC's that hadn't formed any relationships yet - and I may or may not have edited memories, all with simPE. I then decided to move an established family from N1 to N3. ... Well, now I know why we don't do that - the game created all these "ghosts" to compensate for the moved families memories the stupid thing didn't wipe. Well, no problem I thought, I'll just go into SimPE and edit out everything except family stuff. Except when I went into the neighborhood memory I got an error; after an "OK" it displays no memories for anyone. No problem, I thought again, I don't really care about this family anyway, I'll just restore the pre-cleaning save. Should work, right? Well, here's the weird part - the restored neighborhood (and memory) gives me the same error. By all appearances, it plays fine and the Memory was fine (or should have been) in the game I restored, but I don't remember if I was in the memory editor or not. :( But it was definitely fine pre-Uni/NL.

Anyone have any ideas or thoughts? What if I restored the pre-Uni neighborhood? Maybe I've got a corrupted backup? Playing for a bit and trying to edit the new Memory doesn't work - other neighborhoods open just fine. Any help would be greatly appreciated - I'd love to kill all those buggy family reunion memories, etc. :?

For kicks, here's the error message:
Error while trying to open

Package: C:\Documents and Settings\Compaq_Owner\My Documents\EA Games\The Sims 2\Neighborhoods\N003\N003_Neighborhood.package
File: Neighborhood/Memory (4E474248) - 00000000 - FFFFFFFF - 00000001

SimPE Version:
Default (0.48.2087.35611).

Exception Stack:
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt16()
at SimPe.Plugin.NgbhItem.Unserialize(BinaryReader reader)
at SimPe.Plugin.NgbhSlotList.Unserialize(BinaryReader reader)
at SimPe.Plugin.Ngbh.Unserialize(BinaryReader reader)
at SimPe.Interfaces.Plugin.AbstractWrapper.ProcessData(IPackedFileDescriptor pfd, IPackageFile package, Boolean catchex)

Source:
mscorlib

Execution Stack:
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt16()
at SimPe.Plugin.NgbhItem.Unserialize(BinaryReader reader)
at SimPe.Plugin.NgbhSlotList.Unserialize(BinaryReader reader)
at SimPe.Plugin.Ngbh.Unserialize(BinaryReader reader)
at SimPe.Interfaces.Plugin.AbstractWrapper.ProcessData(IPackedFileDescriptor pfd, IPackageFile package, Boolean catchex)

quaxiLink to postposted: Thu Oct 13, 2005 4:23 pm
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You need a Nightlife aware Version of SimPE. The current public one is 0.48c (0.48.2087.33075).
cybersquirtLink to postposted: Thu Oct 13, 2005 4:27 pm
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Ehm.. I typed the version # in wrong. :oops:

SimPE Version:
Default (0.48.2087.35611).



Good thing, that reporting feature. 8)

But I will d/l the latest and see what happens.
quaxiLink to postposted: Thu Oct 13, 2005 4:36 pm
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In that case, could you please extract the Memory Resource and send it to me (as an eMail attachment)? Please remember to use the word SimPE somwhere in the Subject Line.

Extraxt the Memory:


  1. Open the Neighborhood
  2. Right click on the Neighborhood/Memory Resource in the ResourceList
  3. Ignore the Exception Message, and click on "Extract"
  4. Save that Resource somewhere on your HD and send the created .simpe File


Without having that Resource, I am unable to update the Resource Wrapper for the Memories.
cybersquirtLink to postposted: Thu Oct 13, 2005 5:11 pm
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Sent. :)
quaxiLink to postposted: Thu Oct 13, 2005 5:24 pm
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Thanks, am now working on it...
quaxiLink to postposted: Thu Oct 13, 2005 6:03 pm
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Hm, that memory Resource looks weired. Do your Sims still have memories in the game?
cybersquirtLink to postposted: Thu Oct 13, 2005 6:08 pm
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Yeah, they do. But it might be a memory file from post install/pre-play of Nightlife in that neighborhood. If that makes sense, or any difference. Uni, however, was played. Want me to run it (the neighborhood) for a few and send another?
cybersquirtLink to postposted: Fri Oct 14, 2005 1:31 pm
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possible update.

Well, I tried loading a pre-Uni neighboorhood ('cause I don't know what else to try) and I got an out of memory error on loading.

Is simPE not backwards-compatible?

And does anyone know if I can put the pre-Uni neighborhood in and have the game re-convert it?

Then lastly, because I gotta ask even though I'll probably have no idea what you're talking about: Weird, how?
dnise_ivyblazeLink to postposted: Fri Oct 14, 2005 8:50 pm

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I just recently discovered this problem too, and after I had the error, everything in N0001 (Pleasantview!) 's Neighborhood file was gone. Like it's just an empy .package file.

The version of SimPE I use is the latest one too.
I didn't try to do anything to it, all I did was open it and it emptied the package.

What's going on? :(

Is there any way to get it back? :(
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