| valia | posted: Sat Dec 05, 2009 9:31 pm | |
Member since: 2009-12-05 Posts: 2
| I've searched MTS2 for tutorials on making custom clothing and found one, but it uses Milkshape to edit the mesh. I own Maya 2009 and would rather use that. I successfully exported the obj file from SimPE into Maya, made my edits, exported the obj back out and linked the new mesh into my project as the tutorial said. However, when I loaded it in Body Shop, my edits were there, but the Sim's body was in the "T" pose and, once in the game, didn't animate: 
Someone on MTS2 said something about the rigging being reset and missing a "meshtool" step. I'm fairly new to SimPE and Maya, so I've no idea what either of those are. I tried editing it again from the start and got the same result. What step am I missing? |
| Ghost | posted: Sat Dec 05, 2009 10:45 pm | |
Member since: 2006-03-19 Posts: 775
| Since I am not a mesher at all, I can only guess from what I have picked up from reading answers here. The game needs your mesh to be translated into a final format that it can use, which is why Wes_H made the Milkshape plugins. I'm sure there is a sims 2 meshtool plugin for Maya somewhere, though. You would need to download them and use them. |
| valia | posted: Sun Dec 06, 2009 7:21 pm | |
Member since: 2009-12-05 Posts: 2
| Thanks for replying. :) I downloaded the MeshTool program, turned the mesh into an SMD file and encountered another problem. Maya 2009 doesn't import SMD files. I've searched for a plug-in that would enable it to do so, but so far I haven't found anything that's worked. |
| Ghost | posted: Thu Dec 10, 2009 5:41 pm | |
Member since: 2006-03-19 Posts: 775
| I'm stumped too. Maybe you should try asking over at MTS again. It gets more traffic. |
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