| turtlebug | posted: Sat Apr 02, 2005 7:52 pm | |
Member since: 2005-04-01 Posts: 11
| Hi there!
First of all: I'm pretty new to SimPE (and modding in general), and the only thing I feel like I've got the hang of is recolouring objects, so please bear with me :P
I would like to change the stats of both original Maxis-made objects, and downloaded new objects created by the talented creators out there (stoves;increase hunger, and beds;increase energy and comfort), and I was wondering if someone could please explain to me how to do that? (and yes, I suppose I'd need a quite detailed description, as my modding knowledge is quite poor).
If someone could help me with this, that would be very much apprechiated! :)
Thanks in advance! |
| thefuzmximan | posted: Mon Apr 04, 2005 12:45 pm | |
Member since: 2005-03-31 Posts: 6
| this is fairly simple. Just go into SimPE/object data/plugin view/catalog sort/raw data, change the hex to decimal so you can read it, scroll down, make your changes, commit, and save. :o |
| turtlebug | posted: Mon Apr 04, 2005 10:47 pm | |
Member since: 2005-04-01 Posts: 11
| Thanks a bunch! I've made it work for the items I've downloaded, but where can I find the in game objects? And how do I know which objects are which?
Thanks again! :) |
| quaxi | posted: Mon Apr 04, 2005 10:51 pm | |
Member since: 2006-04-28 Posts: 3154
| Use the object Workshop to create a clone (makes sure you have no checkbox in OW checked!) of the InGame Objects (they are stored in TSData/Res/Objects/object.package btw.), and change the values in your Clone.
If you just want to override the settings of the original Object, you just have to keep the OBJd Files in the clone, if you want to create a new Object, you also need to assign a new GUID in the OBJd Files!
Btw, do never try to save your changes in the original game Files (like the on mentioned above). They are usually very big, and saving takes forever. Plus, you won't be able to install patches withc changed game Files and you can not redistrinute yoiur changes! |
| turtlebug | posted: Mon Apr 04, 2005 11:50 pm | |
Member since: 2005-04-01 Posts: 11
| Ooooh...I see! And thanks for warning me, because I was just about to edit the objects.package... O_O I might have caused a disaster...
I got it now tho, and it seems to work just fine! Thank you ever so much! :) |