Member Controls

Goto page 1 2 3      Next
How to... > How do I get two part objects to work like the original?
MageLink to postposted: Sun Mar 27, 2005 11:57 pm
Avator for Mage

Member since:
 2005-03-06
Posts:
 131
I'm sure this has been covered somewhere, but I can't seem to find it. I have made a new mesh bed frame, and chess table. They look pretty good and my sims use them as they do the originals, but the bedding and the chess board don't have the animations they should. It just looks wrong for a moment with the chess board, when they take out the pieces the board doesn't lift. The bed is worse; the sims act as if they are pulling the covers back and getting under, but the covers don't move and the sim ends up sunk into the top of them. Also the only bedding available for this bed is the one that comes with it.
Then the last couple of days I've been working on a bookcase. Again, it looks the way I want it to, but with this object there aren't any actions available at all. (My sim who wanted a bookcase did get aspiration points when I bought it though, and lost some when I deleted it.) :?
Can anyone give me a clue? Thanks.
NumenorLink to postposted: Mon Mar 28, 2005 1:42 am
Avator for Numenor

Member since:
 2005-03-07
From:
 Italy
Posts:
 380
The problem with the animation is that Delphy's plugin and the MeshTool don't support animation; therefore, exporting, editing and re-importing a mesh cause the animations to be lost.
It's not simple to find a workaround, because when you have a 2-parts object, all the meshes are contained in the same GMDC; therefore, even if you edit only one part (e.g. the bed frame), you'll lose the animation on the bedding anyways...
The only thing I can think of, is to export only the non-animated meshes, delete them from the original GMDC, edit the exported meshes and import them in *another GMDC*; then, you should add this additional GMDC to the package, but this means rebuild from scratch a whole additional scenegraph tree, and editing the existing one (cres, shape, gmnd, matd, txtr and mmat), in order to let the object use both GMDC at the same time.
It's too a difficult job to explain in detail, and to tell the truth I'm not sure 100% that it would work, anyway...

As for the bookcase, in the clone there should be all the original functions; I have already cloned bookcases before, and I've never experienced the problem you describe...
Try re-clone it (maybe, change bookcase).
MageLink to postposted: Mon Mar 28, 2005 1:52 am
Avator for Mage

Member since:
 2005-03-06
Posts:
 131
Yeah, I thought that was weird about the bookcases and figured I just made a mistake but I did it twice with the same result - which proves nothing. Maybe I'll try it with a different SimPe, in case it's a bug...
I have seen bookcases and beds made by other people that apparently work fine with all the beddings and everything...
NumenorLink to postposted: Mon Mar 28, 2005 3:35 am
Avator for Numenor

Member since:
 2005-03-07
From:
 Italy
Posts:
 380
I know that Wes_h plugin for Milkshape has a limited support for animation.
Or the beds you have seen have the original bedding mesh and just another frame.
I've fixed right now a bed for another user.

http://www.modthesims2.com/showthread.php?p=331850#post331850

It was the first time for me and I discovered that actually it is possible to achieve such a result (it's not easy, though, as I've explained above).
MageLink to postposted: Mon Mar 28, 2005 3:56 am
Avator for Mage

Member since:
 2005-03-06
Posts:
 131
Thanks for answering. I went over to the thread at Mod The Sims2. What you said just kind of got garbled up in my brain. I'll study it some more and see if Ican make sense of it.
I'll also try making the bed again and then maybe I'll be able to ask more specific questions.
MageLink to postposted: Tue Mar 29, 2005 8:33 pm
Avator for Mage

Member since:
 2005-03-06
Posts:
 131
Maybe later someone will write a step by step tutorial for importing new bed frames and chess tables.
I don't seem to understand things well enough to be able to know exactly what I have to do.
simfreakLink to postposted: Wed Mar 30, 2005 9:00 am

Member since:
 2005-03-30
From:
 California
Posts:
 43
I've been working on this two, I've managed to import my bed frame and it does work, you can do this without loosing the animations of the bedding, but the problem I have is that I cannot figure out a way to allow the bedding textures in the file to not only be global, but allow the global bedding to be read by the file.

To import your bedframe is very simple. You name the frame "frame" and load new mesh, load original exported obj file, then import with the replace mesh option checked. The frame will replace the existing one and not the bedding, therefore retaining the animations.

Image
MageLink to postposted: Wed Mar 30, 2005 9:18 am
Avator for Mage

Member since:
 2005-03-06
Posts:
 131
Thanks for anwering. I don't understand quite what you're saying, though. I have this problem a lot. I think you are talking about the Delphy mesh tool?
simfreakLink to postposted: Wed Mar 30, 2005 9:27 am

Member since:
 2005-03-30
From:
 California
Posts:
 43
EDITED: I tested and have corrected this.

Yes. Sorry, I wasn't clear. It takes a bit of patience to get it right.

"Export to Obj. Delphi plugin" and import to your 3D tool and fit frame to bedding.

Name your frame "frame" using milkshape or whatever, and export the obj (If you use milkshape, make sure to select Face > Smooth All before exporting, to get the proper lighting)

Open the Delphi Mesh tool.
Step 1: Load your OBJ
Step 2: Load 5gd exported from the Geographic Data Container
Step 3: Check All. Select "frame" in the window and commit.
Step 4 : Save

In SimPE copy the "Filename" listing on the Geographic Data Container, the right click on the Geographic Data Container with the models and import.

Paste the copied line back into the "Filename" line and commit.

If you have created meshes before, then you know what to do from there. If not, check out that video tutorial at Artistic Habitats. It's a Godsend.
MageLink to postposted: Wed Mar 30, 2005 4:36 pm
Avator for Mage

Member since:
 2005-03-06
Posts:
 131
I'm getting pretty excited here. You are giving me hope that I may be able to do this. Yes the Artistic Habitats tutorial is the only reason I can make new objects at all.
So I think you are saying I need to have the original exported mesh .simpe file and a new mesh object file?
Then click "load 3d file" and select the .obj
Click "Load Sims 2 Mesh" and select the .simpe file
Click "settings" and check all boxes.
In the "group editor & settings" box select "frame"
click commit
save.
The resulting .simpe file will have the new frame and the old everything else.
Is this right?
And thanks for that tip about smooth all I had forgotten that.
Thanks very much


http://simmage.com
Goto page 1 2 3      Next


viewthread, 0, 0, How-do-I-get-two-part-objects-to-work-like-the-original