| Targa | posted: Sat Oct 15, 2005 5:58 am | |
Member since: 2005-09-24 Posts: 34
| The Object Tool "Import SemiGlobals" has check boxes for "fix package references" and "add name prefix", yet checking both these boxes when importing a semiglobal does NOT change the semiglobal's Group ID! I imported a semiglobal and modified it, and because it retained the original Maxis Group ID, it overrode everything in the game that used that semi.
I had to manually extract the semiglobals from the package, then edit them in notepad to change the Group ID's to FFFFFFFF, then re-import them into SimPE. The importer should automatically change the Group ID to FFFFFFFF, wouldn't you say? Otherwise the only reason to import semiglobals is to make a global hack. |
| SnowStorm | posted: Sat Oct 15, 2005 7:18 am | |
Member since: 2005-03-21 From: USA Posts: 415
| You can modify it in Simpe, also Fix Integrity usually changes it to xFFFFFF |
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