| nitto1320i | posted: Thu Nov 09, 2006 2:43 pm | |
Member since: 2006-08-21 Posts: 2
| hi, i think it would be nice to have a joint allignment preview for resourcenod for the next upcomming release for framework 2.0.. this would be verry usefull in many ways for avoiding multiple game runtime to view how your joint movements went..  Thanks Nitto1320i |
| luvmebby | posted: Sun Dec 13, 2009 8:08 am | |
Member since: 2009-12-13 Posts: 1
| I would like joint node animation features updated for use with blender. like a blank skeleton that I can import into blender... or a bone node map so that I can figure out how to align sims action/reaction animations to the game standards. blender and simpe have both updated so much that only objects can import/export effectively... and I want to do so much more. example.. knitting as a social for elderly women. or new table socials say grace. etc. but I cant write python, or scripts or understand any of the programming stuff. though I am trying to learn at a slow pace. I also want to make a working hospital bed and animate nurses for the hospital. so patients can lay in a hospital bed, to eat, recieve medicine, but still be able to move the bed into all the different positions.. like raise head, raise bed for operations or raise feet.. etc. and have the sim move with it. the bed I am doing.. but the sim? |
| Ghost | posted: Tue Dec 15, 2009 3:49 pm | |
Member since: 2006-03-19 Posts: 775
| Unfortunately everyone is working on tools for Sims 3 now... Development for SimPE has stopped. |
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