| jase439 | posted: Sun Aug 14, 2005 12:38 am | |
Member since: 2005-03-16 Posts: 93
| What's the deal with the form editor in .NET? Gah! I just added 2 new controls to the GMDC tab and when I resaved it had annhilated the dxprev object and all of its attributes from the resx file. I thought maybe I had fat fingered something at first, so decided to back out my changes...readded 2 new controls (a numeric spinner and a hypertext control) and the same exact damn thing happened. Bloody hell $%#@
Anyway, I was able to fix it using a merge utility to "hand-repair" the resx and cs file for that form, but what a complete piece of crap this .NET form editor is? Are any of you using the VS2005 beta to edit these resources (I'm using 2003) - or does the form editor just generally suck ass?
J
[/rant] |
| Inge Jones | posted: Sun Aug 14, 2005 12:42 am | |
Member since: 2005-03-06 Posts: 1899
| Ah, I've got Peter in my ear cursing it and you on my screen :D |
| pljones | posted: Sun Aug 14, 2005 12:47 am | |
Member since: 2005-04-02 From: London, UK Posts: 610
| Rules of .NET / Visual Studio...
Use a version control system, like CVS (e.g. sourceforge). Back-out any changes you didn't intend to make.
Never say "yes" when it asks if you want to save when you don't think you've changed anything.
Always save each tiny change as you go.
Recompile for every change.
Test and commit to CVS whenever you have a working version.
Exit completely from VS every now and then (it gets confused). |
| jase439 | posted: Sun Aug 14, 2005 12:58 am | |
Member since: 2005-03-16 Posts: 93
| CVS and WinMerge were the only things that bailed my ass out. This experience just reaffirms my long-standing assertion that no good ever comes from code-generators.
*sigh*
Off-topic (albeit a more interesting one), is there any facility in the GMDC plug-in for renormalizing a mesh/smoothing. I'd do this stuff with Milkshape and Wes_H BodyChop plug-in, but it rewrites all the bone weights out on export to fixed values (70/20/10) - which introduces artifacts in some animations I feel are unacceptable. There is no Milkshape plug-in that will *just* let me edit the verts, uv's, and normals of a mesh *AND* give me access to all the morph targets, but *without* futzing with the bone assignments and weights. I've asked Wes for something like this, but he says it would be an inordinate amount of work, so I'm trying to add some crude "editing" routines to the GMDC plug-in that will get me where I need to go without having to screw with the weights.
J |
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