| quaxi | posted: Sat Nov 25, 2006 12:50 pm | |
Member since: 2006-04-28 Posts: 3154
| This settings file contains the definition of the OBJd RAW-Data Properties.  Attachments: |
| Numenor | posted: Sat Nov 25, 2006 7:15 pm | |
Member since: 2005-03-07 From: Italy Posts: 380
| Quaxi, I've made some changes to the original objddefinition.xml and something didn't work as I expected... I've deleted a Property section that was duplicated (EDIT: it was not a duplicate, but rather a separate addition: I've merged it with its main Property), moved another Property in a different Category and changed the "name" and "help" for a couple of Properties. And here is what I noticed: 1) The new "name" doesn't appear in the Raw Data tab: I've restarted SimPe but the old "name" is still visible. 2) The "help" value is basically ignored (I think the help is just not implemented, yet) 3) The Property moved to a different Category *does* appear correctly in the new section. 4) (Out of curiosity) What is the last Category with a blank name? It contains definitions for fields already defined in the previous sections... Am I missing something? I'm attaching a full ChangeLog and my new objddefinition.xml: will you please take a look?  Attachments: |
| quaxi | posted: Sun Nov 26, 2006 12:42 am | |
Member since: 2006-04-28 Posts: 3154
| I have to check the code to confirm this 100%, but I think you cannot change the name, as SimPE is using the name to identify a field. The names are set by the descriptions in the objects.package from the original game if I remember right.
But I could be totally wrong. So - as I said - I have to check the sources. |
| quaxi | posted: Sun Mar 04, 2007 2:27 pm | |
Member since: 2006-04-28 Posts: 3154
| I will include that file in SimPE 0.61.7 |
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