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woodenbearLink to postposted: Mon Jan 10, 2011 8:52 am

Member since:
 2006-10-24
Posts:
 2

I just finished using SimPE scanfolders plugin and was wondering about GUID conflicts?  I disabledpackage the GUID conflicts that were red and said Yes to being duplicate.  I ran the scanfolders again and there were some objects that were in red writing but said no to being duplicate?  They also were not biggeometry or what ever that is.  Do I disabled all the objects that are in red text even if there are no duplicates? 

 

Thanks in advance

GhostLink to postposted: Tue Jan 11, 2011 5:09 am
Avator for Ghost

Member since:
 2006-03-19
Posts:
 788

GUID conflict means that they are using a GUID that is already in use. The one that loads last will show up in your game, and the other one generally won't. You don't necessarily need to disable it, but it might be a good idea to open the package of your conflicts and change the GUID by one digit. Otherwise you won't be seeing something....

 

Of course if your conflict is due to default replacements, you would leave those alone. You want your package to show up instead of the EAxis content that is being replaced.

woodenbearLink to postposted: Tue Jan 11, 2011 9:00 am

Member since:
 2006-10-24
Posts:
 2

Thank you very much.  I really need to ask another question about simPE, I found the GUID conflicts which is perfect.  Then I ran scan folders again with the options to check health, GUID, OFB shelve, Skintone, clothing, and thumnails.  I did this with the 27000 plus packages I have and there were quite a few that where all in red text, some were BigGeometry, but most were objects with GUID numbers but were not duplicates.  Health status was unknown for most and some were ok.  What does this mean are they no good or broken or just a glinch.  Thanks in advance

GhostLink to postposted: Sun Jan 23, 2011 9:26 pm
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Member since:
 2006-03-19
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Big Geometry, as I understand it, means a mesh that is high-poly. (I could be mistaken)

 

Other than that, I can't help much. I don't use the SimPE scanners much because it takes too long to load up and run them.

 

 



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