| atavera | posted: Sat Apr 02, 2005 2:12 pm | |
Member since: 2005-03-07 Posts: 83
| I've found another place where the semis are referenced in BHAVs. Animate Sim runs event trees that can reference to semi-globals that were imported. Is there a way that these references can also be fixed? Here is what would need to be changed:
op1 op2 op3 op4 op5 op6 op7 op8
op9 op10 op11 op12 op13 op14 op15 op16
if op8 is 01 then it is a Semi-Global, and would need to be changed to 00 for local.
op5, op6 is the BHAV instance backwards
0F 20 would be BHAV 200F |
| psyckotic | posted: Sat Apr 02, 2005 3:29 pm | |
Member since: 2005-03-07 From: Annecy - France Posts: 62
| I don't understand why the bhav instance is needed for an animation !!! :roll:
But thx for the other thing i will try that... |
| atavera | posted: Sat Apr 02, 2005 5:13 pm | |
Member since: 2005-03-07 Posts: 83
| Oh, one more thing about the semi-global importer. Can there be a check-box for whether or not you want to add the [*Globals] tag to the names of the BHAVs? I know it's good for organization, but also many BHAVs are run by their name rather than Instance ID, and adding the tag renders them useless.
Psyckotic: Animate Sim runs BHAVs to do events between animations like sounds, and accessories. |
| quaxi | posted: Sun Apr 03, 2005 3:42 pm | |
Member since: 2006-04-28 Posts: 3154
| The second request will be in 0.34. |
| psyckotic | posted: Sun Apr 03, 2005 7:24 pm | |
Member since: 2005-03-07 From: Annecy - France Posts: 62
| "atavera" wrote: Oh, one more thing about the semi-global importer. Can there be a check-box for whether or not you want to add the [*Globals] tag to the names of the BHAVs? I know it's good for organization, but also many BHAVs are run by their name rather than Instance ID, and adding the tag renders them useless.
Psyckotic: Animate Sim runs BHAVs to do events between animations like sounds, and accessories.
Ok i have found a good example in bubble blower, the rotate event acted by rotate - add sim but this time it uses the Animate Object for the event.
Now i understand why i found no call for this bhav function.
Atavera You are really a master for meh !!!
Thx for all your informations. |
| atavera | posted: Sun Apr 03, 2005 8:49 pm | |
Member since: 2005-03-07 Posts: 83
| Thanks quaxi :D |
| psyckotic | posted: Mon Apr 04, 2005 9:52 pm | |
Member since: 2005-03-07 From: Annecy - France Posts: 62
| :D :D With that referred bhav animate can make an infinite loop animation... !!! You are clever ! |