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Wishlist > Semi-Global Importer (again)
ataveraLink to postposted: Sat Apr 02, 2005 2:12 pm
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I've found another place where the semis are referenced in BHAVs. Animate Sim runs event trees that can reference to semi-globals that were imported. Is there a way that these references can also be fixed? Here is what would need to be changed:

op1 op2 op3 op4 op5 op6 op7 op8
op9 op10 op11 op12 op13 op14 op15 op16

if op8 is 01 then it is a Semi-Global, and would need to be changed to 00 for local.

op5, op6 is the BHAV instance backwards
0F 20 would be BHAV 200F
psyckoticLink to postposted: Sat Apr 02, 2005 3:29 pm
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I don't understand why the bhav instance is needed for an animation !!! :roll:
But thx for the other thing i will try that...
ataveraLink to postposted: Sat Apr 02, 2005 5:13 pm
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Oh, one more thing about the semi-global importer. Can there be a check-box for whether or not you want to add the [*Globals] tag to the names of the BHAVs? I know it's good for organization, but also many BHAVs are run by their name rather than Instance ID, and adding the tag renders them useless.

Psyckotic: Animate Sim runs BHAVs to do events between animations like sounds, and accessories.
quaxiLink to postposted: Sun Apr 03, 2005 3:42 pm
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The second request will be in 0.34.
psyckoticLink to postposted: Sun Apr 03, 2005 7:24 pm
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"atavera" wrote:
Oh, one more thing about the semi-global importer. Can there be a check-box for whether or not you want to add the [*Globals] tag to the names of the BHAVs? I know it's good for organization, but also many BHAVs are run by their name rather than Instance ID, and adding the tag renders them useless.

Psyckotic: Animate Sim runs BHAVs to do events between animations like sounds, and accessories.



Ok i have found a good example in bubble blower, the rotate event acted by rotate - add sim but this time it uses the Animate Object for the event.
Now i understand why i found no call for this bhav function.

Atavera You are really a master for meh !!!
Thx for all your informations.
ataveraLink to postposted: Sun Apr 03, 2005 8:49 pm
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Thanks quaxi :D
psyckoticLink to postposted: Mon Apr 04, 2005 9:52 pm
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:D :D With that referred bhav animate can make an infinite loop animation... !!! You are clever !


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