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How to... > SimPE 28 makes both parts of counters?
RaveenaLink to postposted: Mon Mar 14, 2005 11:34 am

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I made a counter leaving both top and bottom textures unchecked in SimPE. When I went in the game I had doubles of both the surface and the finish of the counter.
I took out one of the files that I had named '.....finish' and the counter still showed up fine with a choice for the top and the finish.

Am I right to assume that if you don't uncheck the top or bottom texture you have a compete counter in one package? Since I used the exact same .png file for both it seems to work out fine.

Hope I explained this so it makes sense.
DeedeeLink to postposted: Tue Mar 15, 2005 4:26 am
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I think I know what you're saying Raveena... and yes, recent versions of SimPE do both pieces of 2-piece things all in one package now... this cuts down on the overall size because only one texture image is used.

I noticed it a while back when I was remaking my pinball machines because they are 2-piece as well. It's nice to have it all in one file. It's good for counters too, right?

Deedee
RaveenaLink to postposted: Tue Mar 15, 2005 5:21 am

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Thanks for verifying that Deedee. I'm sending a set in to TSR and I wanted to make sure I only needed the one file. That is a great feature.
IgnorantBlissLink to postposted: Wed Mar 16, 2005 5:36 am
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Will this cause problems if you delete either the top or the bottom in the game, but want to keep using the remaining one?
DeedeeLink to postposted: Wed Mar 16, 2005 6:39 am
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I'll go delete the bottom half of my Barbie Pinball machine and see what happens, hehe

BRB.........

Ayep - it broke it... instance numbers black on white.

brrrrrrrrrrrrrroke it. Best put a note don't break up sets that are consolidated like that.

Deedee
IgnorantBlissLink to postposted: Wed Mar 16, 2005 2:58 pm
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OK, that's what I suspected, thanks for the reply :). I remember having one counter (made with an earlier pre-Univ version of SimPE) where, if I deleted the counter base, the top would still remain in the catalogue, but would turn up blue if you tried to place it somewhere. Couldn't delete the remaining top in the game, either. I had to locate the file in the Downloads folder and get rid of it that way.
MageLink to postposted: Sat Mar 19, 2005 6:13 pm
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Hi, I think this is kind of the same issue that I am having a problem with. I'm using SimPE .31b now.

I am trying to import a new bed mesh but I can't seem to clone the frame without the bedding. When I do them both together it looks great, my sims can read and relax on it.
But when they try to sleep the bedding doesn't have the animations, and they sink into it from the top instead of getting under the covers.

The same thing happened with the chess table. It was great but the board didn't lift up when they got the chess pieces out.

It seems like the way to go would be to clone just the bedframe and just the chess table but I don't seem to have that option. It would also be good if the new frame and table could use all the existing bedding and board options.

Am I making any sense? Can you help me?
Thanks
DeedeeLink to postposted: Sun Mar 20, 2005 12:35 am
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I just made a bed and all I did was uncheck the frame part so I just made the bedding and it works fine in all respects. All that stuff does get "pulled" for selection in Object Workshop but then you uncheck the bits you don't want. Sorry if that was obvious and you're already doing it, but as I just made a bed fine I don't know what else to say at this point and just in case that was the issue, I'd feel bad if I didn't at least say it I guess. It often times does help a lot if you do have problems to give all your steps though or even try it again while making notes as you go and then just copy/paste the notes into a thread so the whole procedure is available to see where the problem is happening.

If you do the two pieces together (like bed or chess board) it makes me go back to original post about counters and wonder if the drawer and cupboard animations are functioning correctly tho! When I do my 2-piece pinball machines together it works great, so I never realized something was up with it. Perhaps the difference is in things that normally are 2-part like counters and beds, whereas a chessboard is normally one part... but then again, so is a pinball so I don't know what to think.

Deedee
MageLink to postposted: Sun Mar 20, 2005 3:53 am
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Thanks for answering. I'm relieved to hear that it's possible. But can you be more specific?
I mean for re-colors the object workshop lets me uncheck the parts I don't want, but for cloning it seems to give me the whole package. I click "start" after I select "clone" and the next thing is renaming the files, then saving the new package. I don't see a place to select just part of the package. Can you give me the explnation for dummies on where to uncheck what when?
DeedeeLink to postposted: Mon Mar 21, 2005 1:59 pm
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I was talking about a recolour, but if you want/need to remove parts of a cloned object, you can right-click on them in the upper right and delete the bits you don't want. I haven't done it extensively, so I can't say too much about it but I know people that read this forum some do it quite often so they'll be around if you need specific help hopefully.

The rest of your problem is totally bizarre and I wish someone would come along and address it, but there's a lot more people that can over at MTS2 at this point in time, so I'd definitely put in a query about it over there ASAP and I can only hope I see the answer some day because it's a problem that is pretty interesting that you've got there.

Deedee
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