| pljones | posted: Sun Jan 13, 2008 12:36 pm | |
Member since: 2005-04-02 From: London, UK Posts: 609
| Following Theo giving the OK, I'm about to make a first stab at putting these on the SVN repo and add them to Everything.sln. It should "just work". After that, I'll double check I've got his latest source (as I think he updated on the same day I took a copy). |
| pljones | posted: Sun Jan 13, 2008 3:37 pm | |
Member since: 2005-04-02 From: London, UK Posts: 609
| There's a new subfolder, TheoPlugins, under __NonCore, with the usual two sets of .csproj files. In TheoPlugins, there's a .sln for building just those plugins. Everything.sln has been updated. All looks okay here! :) |
| Theo | posted: Tue Jan 15, 2008 12:09 am | |
Member since: 2006-01-07 From: 14.918246,
-23.514862 Posts: 75
| I'll try to correct the few remaining bugs on the clothing editor, since it causes a game crash under certain conditions. Can I nag you with the update then? ;) |
| pljones | posted: Tue Jan 15, 2008 10:58 am | |
Member since: 2005-04-02 From: London, UK Posts: 609
| Please! :) |
| Theo | posted: Tue Feb 12, 2008 11:37 pm | |
Member since: 2006-01-07 From: 14.918246,
-23.514862 Posts: 75
| I haven't been able to fix that yet, but here is a small patch to scenegraph's LifoForm, which will enable DDS texture importing, the same way it is done in the TxtrForm. The zip file contains the full LifoForm.cs modified from rev.449.  Attachments: |
| pljones | posted: Thu Feb 14, 2008 12:20 am | |
Member since: 2005-04-02 From: London, UK Posts: 609
| Thanks, I'll commit it tomorrow. |