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Wizards of SimPE & SimPE Bugs > Trying to change mipmap value
Inge JonesLink to postposted: Sat Oct 01, 2005 9:49 pm
Avator for Inge Jones

Member since:
 2005-03-06
Posts:
 1899
I'm trying to use a larger texture image and therefore following JWoods instructions to increase mipmap value from 9 to 10. When clicking Build next, I get:

Message:
Invalid parameter used.

SimPE Version:
Default (0.49.2099.26545).

Exception Stack:
System.ArgumentException: Invalid parameter used.
at System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
at System.Drawing.Bitmap..ctor(Int32 width, Int32 height)
at SimPe.Plugin.TxtrForm.BuildMipMap(Object sender, LinkLabelLinkClickedEventArgs e) in G:\vs.net\SimPE\fullsimpe\SimPe Scenegraph\TxtrForm.cs:line 1225

Source:
System.Drawing

Execution Stack:
at System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
at System.Drawing.Bitmap..ctor(Int32 width, Int32 height)
at SimPe.Plugin.TxtrForm.BuildMipMap(Object sender, LinkLabelLinkClickedEventArgs e) in G:\vs.net\SimPE\fullsimpe\SimPe Scenegraph\TxtrForm.cs:line 1225
Inge JonesLink to postposted: Sat Oct 01, 2005 9:51 pm
Avator for Inge Jones

Member since:
 2005-03-06
Posts:
 1899
I should have posted this in the QA shouldn't I?
CTNutmeggerLink to postposted: Sun Oct 02, 2005 11:17 pm

Member since:
 2005-03-25
Posts:
 8
Hi Inge,

What size bitmap are you trying to build with? I had a problem increasing the size until I figured out that the size of the new texture had to conform to a pattern standard.

For an increase to 10 from 9, you would go from 128x256 or 256x128 to 256x512 or 512x256 for a rectangle texture or if square from 256x256 to 512x512. This would give you the 10th image.

Hope that helps, CT

BTW, I love your hacks :D
Inge JonesLink to postposted: Sun Oct 02, 2005 11:34 pm
Avator for Inge Jones

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 2005-03-06
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Yeah but I wanted to go from rectangular to square, that's probably what upset Simpe :)
SolanderCGNLink to postposted: Mon Oct 03, 2005 12:15 am
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Member since:
 2005-03-10
From:
 Cologne/Germany
Posts:
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Suggestion: Use those nvidia tools to get the build dtx dialog. Choose a dummy image of the desired sice, import it. The size is automatically adjusted to the appropriate number like 9 or 10. Afterwards you can replace it with your image or just use your image for this from the start.
Inge JonesLink to postposted: Mon Oct 03, 2005 12:18 am
Avator for Inge Jones

Member since:
 2005-03-06
Posts:
 1899
I got it sorted anyway, through a similar round-about means, but I felt it warranted a report in case it can be/needs to be fixed.


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