| Grapholina | posted: Fri Sep 09, 2005 6:12 am | |
Member since: 2005-03-08 From: Texas Posts: 73
| I've been struggling with a new bed mesh for over a week. Everything looked fine in SimPe, but when I tried to place the bed in the game, the game crashed immediately.
Someone suggested I go back to version 42, I did, and it worked like a charm. So, I can only conclude there is a bug with SimPe Version 46c.
Hope this can be fixed in the next version! |
| quaxi | posted: Fri Sep 09, 2005 2:01 pm | |
Member since: 2006-04-28 Posts: 3154
| Could you send me the crashing Bed? |
| Grapholina | posted: Fri Sep 09, 2005 9:02 pm | |
Member since: 2005-03-08 From: Texas Posts: 73
| |
| quaxi | posted: Fri Sep 09, 2005 9:16 pm | |
Member since: 2006-04-28 Posts: 3154
| Got it. Thanks. |
| quaxi | posted: Fri Sep 09, 2005 9:25 pm | |
Member since: 2006-04-28 Posts: 3154
| The Solution in your case is quite simple.
SimPE did create (and this seems to be the Bug), a BoundingMesh, which is only valid for Objects without Joints.
If you clear the Bounding Mesh (on the Model Tab of the GMDC Plugin), the Object works just fine. |
| Grapholina | posted: Sat Sep 10, 2005 4:15 am | |
Member since: 2005-03-08 From: Texas Posts: 73
| Well I'll be! Thank you for finding a solution. I thought I was going to have to go back to version 42 and I've become quite attached to 46c.
:oops:
Thanks, Quaxi. |
viewthread, 0, 0, Version-46-Cloning-meshes-problem