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Wizards of SimPE & SimPE Bugs > Version 46 Cloning (meshes) problem
GrapholinaLink to postposted: Fri Sep 09, 2005 6:12 am

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 2005-03-08
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I've been struggling with a new bed mesh for over a week. Everything looked fine in SimPe, but when I tried to place the bed in the game, the game crashed immediately.

Someone suggested I go back to version 42, I did, and it worked like a charm. So, I can only conclude there is a bug with SimPe Version 46c.

Hope this can be fixed in the next version!
quaxiLink to postposted: Fri Sep 09, 2005 2:01 pm
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Could you send me the crashing Bed?
GrapholinaLink to postposted: Fri Sep 09, 2005 9:02 pm

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 2005-03-08
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I couldn't find anything for attachments here, so I uploaded to my site. Here's the link to the file.

http://www.grapholina.com/Graph_KingstonBedFrameMESH_090805[/url]
quaxiLink to postposted: Fri Sep 09, 2005 9:16 pm
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Got it. Thanks.
quaxiLink to postposted: Fri Sep 09, 2005 9:25 pm
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The Solution in your case is quite simple.
SimPE did create (and this seems to be the Bug), a BoundingMesh, which is only valid for Objects without Joints.

If you clear the Bounding Mesh (on the Model Tab of the GMDC Plugin), the Object works just fine.
GrapholinaLink to postposted: Sat Sep 10, 2005 4:15 am

Member since:
 2005-03-08
From:
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Posts:
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Well I'll be! Thank you for finding a solution. I thought I was going to have to go back to version 42 and I've become quite attached to 46c.

:oops:


Thanks, Quaxi.


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