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Developers > Wall and floor coding in object collections
vonLeebLink to postposted: Wed Jun 06, 2007 10:39 am

Member since:
 2007-05-11
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Does anybody know how Sims codes reference to wallpapers and floors in object collections?

Normal objects are referenced by GUID. Although I've seen cases where Sims created collection referenced it by fallback GUID. However it's not a case with walls and floors. I suspect that a difference comes from the fact that walls and floors are formated as Object XML. However so far these numbers doesn't make sense to me.

It must be some hashing behind it. Does anyone may shade some light on that?

 

vl

quaxiLink to postposted: Sat Jun 30, 2007 12:49 pm
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 2006-04-28
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Are they stored similar to fences, cause they had a guid field in the Object-XML.
vonLeebLink to postposted: Mon Jul 02, 2007 9:16 pm

Member since:
 2007-05-11
Posts:
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Yes, they have guid and some other info similar to regular objects but in xml format. I have no idea how to progress on that, because even Maxis walls and floors are hashed in mysterious way. I will check it once again though to confirm.
vonLeebLink to postposted: Wed Jul 04, 2007 3:40 pm

Member since:
 2007-05-11
Posts:
 19
I confirm, maxis walls and floors guids are coded/hashed in a strange way in collections. Maybe some key to that is connected with group number. Walls always have group number equal 1 and floors 2. Whereas all other objects have group 0. All hashes seems to be 32CR hashes.


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