Member Controls

How to... > What decides color enabled..?
BitzyBusLink to postposted: Fri Mar 25, 2005 10:53 pm

Member since:
 2005-03-24
Posts:
 22
I made a keyboard some weeks ago and it worked great in the game and I made it so it could be color enabled. However it didn't worked with the EP when I had installed that so today I remade it but now I can't have coloroptions on it?? Someone who know why it doesn't work to have that now?
NumenorLink to postposted: Sat Mar 26, 2005 12:17 am
Avator for Numenor

Member since:
 2005-03-07
From:
 Italy
Posts:
 380
You can follow this tutorial, or maybe, since your object is quite "old" (many things happened in the last "some weeks :)), you'd better creating a new package from scratch, using the mesh and textures you have already made, following this guide.
BitzyBusLink to postposted: Sat Mar 26, 2005 2:05 am

Member since:
 2005-03-24
Posts:
 22
That is what I did, I did a totally new clone from scratch and imported the mesh and texture I had but I can't choose to have color options - it doesn't exist in the pull down box... :roll:

Edit: I think I may have the problem solved, I removed the OW download folder scanning to speed it up and I just saw in that thread that that might be what caused the problem :) Going to give it another try.
MageLink to postposted: Sun Mar 27, 2005 11:48 pm
Avator for Mage

Member since:
 2005-03-06
Posts:
 131
It seems like objects we make with .33 are automatically ready for color options, no?. Although when I made a recolor of one of my own mesh objects using Re-color Wizard my whole computer crashed when I started the game. I can't say for sure it wasn't a coincidence, it worked fine when I did it with Object Workshop


viewthread, 0, 0, What-decides-color-enabled