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Developers > chunk ID 0x3D555C53 created in exported GMDCs
wes_hLink to postposted: Sat Jun 24, 2006 7:45 am
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Member since:
 2005-03-08
From:
 Rockdale, TX, USA
Posts:
 62

When the .SMD plugins are used to export a GMDC, at least some include a data tag in Part I of 0x3D555C53 which doesn't correcpond to any of the previous know data types. Some users have exported a mesh using the .SMD exporter and cannot reload it via the UniMesh plugins and MilkShape because of this.

My question is, what data is contained here. I can easily 'swallow' this whole chunk and ignore it, but what it is for, in case I should use the data?

It doesn't match the 17 or so known GMDC data types.

<* Wes *>

 

wes_hLink to postposted: Tue Oct 31, 2006 2:51 am
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Member since:
 2005-03-08
From:
 Rockdale, TX, USA
Posts:
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I'm going to answer my own question here (revealing my own error) and close this issue off.

The reason I incorrectly parsed the 0x3D555C53 data cited in the previous message is because the SMD exporter's output does not set the first DWORD of active P1 Element sections to the element count.

Unlike the game files, it leaves that field set at zero always.

It appears that the game doesn't care, although my gmdc importer code did, making my code lose sync with the input stream.

<* Wes *>

 

ataveraLink to postposted: Tue Oct 31, 2006 6:34 am
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 2005-03-07
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I know this isn't directly related, but just for a heads-up, Pets EP has a few new element chunks 0x114113C3, and 0x114113CD.  I couldn't say what they are for yet(Haven't really tried to find out)
wes_hLink to postposted: Wed Nov 01, 2006 2:12 am
Avator for wes_h

Member since:
 2005-03-08
From:
 Rockdale, TX, USA
Posts:
 62

Thanks for the heads up.

I expect to receive my copy of Pets soon. It is a long drive to the nearest Best Buy from here... one of the main pitfalls of living 'way out in the country.

<* Wes *>

 

 



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